Created On: Sat, 14th March 00:54 (2026)
haven’t been posting on here much, but i have been busy
still at the start of this one --- but i’ve been looking over working with shaders, and potentially having the beginnings of a game.
my focus right now is mostly to get a tetris-like game, with the basics. cause i’m thinking about that zen tetris thing i talked about last time. i’m also doing a bit of game design on the backend system for that --- basically a plan.
a prototype-name for an even-more prototype set of code.
image crate, or gpu operations using shadercode and the wgpu crate.so, i have a tool that’s been in the works over the course of years.
you have v0.1, which used a yaml config file with a pretty restricted configuration.
then there’s v0.2, which used hardcoded logic - which, due to reducing friction with testing stuff out, also helped accelerate development a bit in order to have more complicated effects, and pattern generators.
now i want to make v0.3. a complete refactor of the project to allow for easy iteration and extension.
finally managed to edit a video — about Heaven Does Not Respond. here it is. technically this releases tomorrow as of the time of this writing, but i’m doin’ a bit of an easter egg here.
up next should be the yume nikki stream. def wanna revisit that one.
been playing a bunch of Antimatter Dimensions. been inspiring me for potential game ideas. also fun to just see numbers get exponentially bigger.
that’s all folks. hopefully i remember to keep this updated. maybe even add more features, who knows.