Micro IV
(GO HOME)Created On: Sat, 14th March 00:54 (2026)
haven’t been posting on here much, but i have been busy
Projects
Learning Godot
still at the start of this one --- but i’ve been looking over working with shaders, and potentially having the beginnings of a game.
my focus right now is mostly to get a tetris-like game, with the basics. cause i’m thinking about that zen tetris thing i talked about last time. i’m also doing a bit of game design on the backend system for that --- basically a plan.
Aesthesis
a prototype-name for an even-more prototype set of code.
- -fx: the effects. implemented as cpu operations using the
imagecrate, or gpu operations using shadercode and thewgpucrate. - -cli: a cli-based tool to interface with the effects.
- -tui: same as above, but for a terminal interface.
- -gui: same as above, but for a graphical interface.
- -utils: assorted utilities. mostly planned for the plumbing to act as a universal interface for the other ones.
so, i have a tool that’s been in the works over the course of years.
you have v0.1, which used a yaml config file with a pretty restricted configuration.
then there’s v0.2, which used hardcoded logic - which, due to reducing friction with testing stuff out, also helped accelerate development a bit in order to have more complicated effects, and pattern generators.
now i want to make v0.3. a complete refactor of the project to allow for easy iteration and extension.
Editing
finally managed to edit a video — about Heaven Does Not Respond. here it is. technically this releases tomorrow as of the time of this writing, but i’m doin’ a bit of an easter egg here.
up next should be the yume nikki stream. def wanna revisit that one.
?
been playing a bunch of Antimatter Dimensions. been inspiring me for potential game ideas. also fun to just see numbers get exponentially bigger.
anyways,
that’s all folks. hopefully i remember to keep this updated. maybe even add more features, who knows.